24 Jun 2017

etnaviv/vivante Update

Lucas Stach suggested I also run the test (glmark2-es2) with --off-screen. Here are those results from a recent build.

Note that the etnaviv test
  • will sometimes segfault (usually somewhere in the [conditionals] tests)
  • the [ideas] test sometimes will cause a GPU hangcheck
  • and the [terrain] test complains saying "etna_draw_vbo:199: compiled shaders are not okay"



wandboard
GL_VENDORVivante Corporationetnaviv
GL_RENDERERVivante GC880Gallium 0.4 on Vivante GC880 rev 5106
GL_VERSIONOpenGL ES 3.0 V5.0.11.p8.41671OpenGL ES 2.0 Mesa 17.1.1
glmark2 score116521934756138
/proc/loadavg0.410.150.150.260.500.15
--fullscreen--off-screen--fullscreen--off-screen
[build]20414145180136437
[build]25915871384160614
[texture]20111452376108294
[texture]20211349276100286
[texture]1991094787597259
[shading]20512239281119335
[shading]170611847076160
[shading]10839111515297
[shading]813083423969
[bump]124551285769119
[bump]230722817898236
[bump]203612237073163
[effect2d]621568332647
[effect2d]2352314916
[pulsar]1858441475102372
[desktop]31931151018
[desktop]10433122423971
[buffer]483253303346
[buffer]493252293247
[buffer]553562363851
[ideas]4444435100
[jellyfish]611962292338
[terrain]101212
[shadow]9229107383462
[refract]2092010811
[conditionals]209773836978169
[conditionals]611965332647
[conditionals]204763476576159
[function]11436130494790
[function]341135302442
[loop]10534119494688
[loop]10534119494588
[loop]551869302442

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